Ships
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A plugin to remove the one reactor limit so you can add as many as you want.
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A plugin to remove the max power limit for engines so you can add as many as you want.
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No Weapon Power or Count Limits
A plugin to remove the max power limit and count (of a single type) for weapons so you can add as many as you want. You're still restricted to three types.
- 30KB
- 3.1k
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No Weapon Power or Count Limits
A plugin to remove the max power limit and count (of a single type) for weapons so you can add as many as you want. You're still restricted to three types.
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A plugin to remove the shield count limit so you can add as many as you want.
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A plugin to remove the weight limit with landing gear so you can add as few as you want.
- 30KB
- 2.4k
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A plugin to remove the weight limit with landing gear so you can add as few as you want.
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This mod adds new modules to the ship builder. This mod is unusable with Starfield 1.11.36 and later. The last version of the game that this mod will work with is Starfield Update 1.10.31. DerreTech is now here: https://www.nexusmods.com/starfield/mods/9185
- 48.3MB
- 2.0k
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This mod adds new modules to the ship builder. This mod is unusable with Starfield 1.11.36 and later. The last version of the game that this mod will work with is Starfield Update 1.10.31. DerreTech is now here: https://www.nexusmods.com/starfield/mods/9185
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A plugin to remove the reactor class requirement so you can add class B/C whatever with a class A reactor.
- 30KB
- 1.9k
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A plugin to remove the reactor class requirement so you can add class B/C whatever with a class A reactor.
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Unlocks all ship modules for all shipyards, including the outpost ship builder (optionally for the outpost ship builder only).Additionally, you can choose to remove level requirements, purchase M-Class ship modules, and more.
- 317KB
- 1.8k
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Unlocks all ship modules for all shipyards, including the outpost ship builder (optionally for the outpost ship builder only).Additionally, you can choose to remove level requirements, purchase M-Class ship modules, and more.
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Makes all ship cockpits have 500,000 storage
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A plugin to remove the weight limit for grav drives so you can jump with even the shittiest drive.
- 30KB
- 1.5k
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A plugin to remove the weight limit for grav drives so you can jump with even the shittiest drive.
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Makes all ship cargo modules 3x their standard storage capacity
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Adds new snap points to vanilla ship parts where it felt like they were missing. Largely stays within the grid established so far.
- 6KB
- 961
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Adds new snap points to vanilla ship parts where it felt like they were missing. Largely stays within the grid established so far.
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Adds categories to the Ship Builder for use by other mods.
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Additional flips of vanilla parts that seemed missing. Mostly conforms to vanilla ship builder grid.
- 105KB
- 843
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Additional flips of vanilla parts that seemed missing. Mostly conforms to vanilla ship builder grid.
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Place the doors yourself, as many as you want and where you want, the Shipbuilder will no longer do this.
- 46KB
- 831
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Place the doors yourself, as many as you want and where you want, the Shipbuilder will no longer do this.
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M Class Modules and Ship Builder Unlock
This mod unlocks M class modules, and allows you to build M class ships. It also allows you to build your ships without length limitation. It'll unlock all stages of Starborn Guardian too.
- 0KB
- 765
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M Class Modules and Ship Builder Unlock
This mod unlocks M class modules, and allows you to build M class ships. It also allows you to build your ships without length limitation. It'll unlock all stages of Starborn Guardian too.
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Extra habs for your ship! Bunk beds, kitchen, showers, gym and more. First release is HopeTech/Taiyo 1x1 habs.
- 291KB
- 721
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Extra habs for your ship! Bunk beds, kitchen, showers, gym and more. First release is HopeTech/Taiyo 1x1 habs.
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TN's Ship Modifications All in One
This is an all in one version of my various ship module mods: TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cockpits, and TN's Weapon to Module Snapping.
- 33KB
- 689
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TN's Ship Modifications All in One
This is an all in one version of my various ship module mods: TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cockpits, and TN's Weapon to Module Snapping.
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Want a bit of extra power without removing the reactor limit and unbalancing the game entirely? This is the mod for you. It adds several "supplemental reactors" which do not count as reactors, and do not add a ton of hull, which helps solve the power problem, but won't balloon your hull into god-tiers and make the combat unfun.
- 2KB
- 629
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Want a bit of extra power without removing the reactor limit and unbalancing the game entirely? This is the mod for you. It adds several "supplemental reactors" which do not count as reactors, and do not add a ton of hull, which helps solve the power problem, but won't balloon your hull into god-tiers and make the combat unfun.
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Ship Builder Retexture - Weapon Modules - Black
This is a retexture and mesh edit to every single weapon module for npcs and players in the ship builder, including the commspike and jammers into black.
- 952KB
- 615
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Ship Builder Retexture - Weapon Modules - Black
This is a retexture and mesh edit to every single weapon module for npcs and players in the ship builder, including the commspike and jammers into black.